These virtual goods are nothing to sniff at, with certain accounts laying out megabucks for whatever helms and chainmail they fancy. The report estimates that the largest Chinese suppliers of in-game "gold" net nearly $10 million, while other firms can make up to $1 million; the whole worldwide virtual market is nearly an $8 billion dollar industry. The good news is that, because there are no real supply costs, a large portion of the profits go into the hands of the worker, directly benefiting them instead of a corporation. The bad news is that, with Western gamers shelling out all of their money to buy better in-game goods, they'll never be able to save up money to move out of Mom's basement. Bad-um!
Level Up Your MMORPG Character Using Developing Economies originally appeared on Switched on Fri, 08 Apr 2011 15:15:00 EST. Please see our terms for use of feeds.
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